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Pharoah's Tomb
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Developed by George Broussard (or is it Broussad?)and published by Apogee, Pharaoh’s Tomb was released during the glory days of shareware. A game almost as famous for its developer misspelling his own name as for its gameplay, Pharaoh’s Tomb is an incredibly difficult game. Most of that difficulty can be attributed to the instant death of your character anytime you touched a trap, enemy, etc.
Designed with Indiana Jones in mind, Nevada Smith is an assistant with a grudge. Tired of being left off the fun trips, he steals a treasure map from the professor he helps...and the rest, as they say, is history.
A basic puzzle game, you start with five lives and a handful of spears and a little courage. With care and precision you must navigate labyrinth-like pyramids, avoiding the booby traps and predictable enemies. By predictable, we mean that they move from point A to point B over and over and over. So the key to winning is timing.
One odd design is that enemies are displayed with bounding boxes. What this means is that you have to imagine a box around the enemy if you don’t want it to touch you, and you don’t. You young whippersnappers may not remember games like that, but such are the difficulties of the old days when games had to be played with punch cards...while it was snowing.
Designed with Indiana Jones in mind, Nevada Smith is an assistant with a grudge. Tired of being left off the fun trips, he steals a treasure map from the professor he helps...and the rest, as they say, is history.
A basic puzzle game, you start with five lives and a handful of spears and a little courage. With care and precision you must navigate labyrinth-like pyramids, avoiding the booby traps and predictable enemies. By predictable, we mean that they move from point A to point B over and over and over. So the key to winning is timing.
One odd design is that enemies are displayed with bounding boxes. What this means is that you have to imagine a box around the enemy if you don’t want it to touch you, and you don’t. You young whippersnappers may not remember games like that, but such are the difficulties of the old days when games had to be played with punch cards...while it was snowing.
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