
Filters:



Red Baron
Log in to use our social functions!
Once upon a time people actually played games with a joystick (please keep your minds on the subject at hand...darn it). Yes this was an era when a flight simulator was actually appreciated, evidenced by the two flight simulators on our list. And while Wing Commander (the second flight simulator on our list) was the master of space flight, Red Baron was master of our own planet’s fair atmosphere.
Developed by Dynamix and published by Sierra Entertainment, Red Baron takes place during World War I and as the name implies, involves a lot of either flying with or against the famous Red Baron. The game’s gem was a griping campaign mode which allowed the player to work their way up to a decorated ace throughout World War I. Just like in Wing Commander, performance affected gameplay. The better your performance, the better the squadron you were assigned and the better the aces you would confront. As the war progressed, aircraft got better and less susceptible to the annoying technical glitches of that era, which included gun jams and failing instrument panels. One cool feature was that if you were shot down, you would either spend months recovering in either a friendly hospital or trying to escape an enemy POW camp. Once you returned to flying you could suddenly be thrust into new technology as the timeline of the game had advanced while you were detained.
They don’t make flight simulators like this anymore...in fact they really don’t make flight simulators anymore. We think that's a real shame, and it isn’t just because we have a collection of expensive Logitech joysticks collecting dust.
Developed by Dynamix and published by Sierra Entertainment, Red Baron takes place during World War I and as the name implies, involves a lot of either flying with or against the famous Red Baron. The game’s gem was a griping campaign mode which allowed the player to work their way up to a decorated ace throughout World War I. Just like in Wing Commander, performance affected gameplay. The better your performance, the better the squadron you were assigned and the better the aces you would confront. As the war progressed, aircraft got better and less susceptible to the annoying technical glitches of that era, which included gun jams and failing instrument panels. One cool feature was that if you were shot down, you would either spend months recovering in either a friendly hospital or trying to escape an enemy POW camp. Once you returned to flying you could suddenly be thrust into new technology as the timeline of the game had advanced while you were detained.
They don’t make flight simulators like this anymore...in fact they really don’t make flight simulators anymore. We think that's a real shame, and it isn’t just because we have a collection of expensive Logitech joysticks collecting dust.

Tagged Articles