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King's Quest V: Absence Makes the Heart Go Yonder!
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The King’s Quest series was already well established by this time, which is obvious from the V at the end of it’s name. But what had been a silent and type-driven series suddenly jumped into the modern 256-color point and click ‘talkie’ era. And what a worthwhile jump that was.
The storyline goes something like this. King Graham is out walking one day when an evil cloaked figure uses a whirlwind to make the King’s castle disappear. When King Graham returns to the scene of the crime, he meets a talking owl who not only explains what happened but also takes him to meet a good wizard who provides the King with everything he needs to reclaim his castle and his family. And that is pretty much it. Oh, there are little details here and there, but the vast majority of the game is spent searching for the evil wizard and defeating him.
What can we say about this game? It was great because it took the solid storyline, gameplay and puzzles of the previous games and upgraded all of the technical aspects. As long as you could ignore that annoying owl with his constant babbling, you were in good shape!
The storyline goes something like this. King Graham is out walking one day when an evil cloaked figure uses a whirlwind to make the King’s castle disappear. When King Graham returns to the scene of the crime, he meets a talking owl who not only explains what happened but also takes him to meet a good wizard who provides the King with everything he needs to reclaim his castle and his family. And that is pretty much it. Oh, there are little details here and there, but the vast majority of the game is spent searching for the evil wizard and defeating him.
What can we say about this game? It was great because it took the solid storyline, gameplay and puzzles of the previous games and upgraded all of the technical aspects. As long as you could ignore that annoying owl with his constant babbling, you were in good shape!

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