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Loom
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You know that we’re in the midst of LucasArt’s glory days when they have two games mentioned in our top ten list and neither of them are about Star Wars. Loom is one of the company’s best adventure games and comes with a unique gameplay and in-depth storyline, as evidenced by the 30 minute audio introduction.
The gist of the storyline is this. You play the character Bobbin, who was unexpectedly and illegally created by the Loom. The Loom is a giant machine which is used to weave "subtle patterns of influence into the very fabric of reality" by the Guild of Weavers. Because Bobbin is an unwanted member of society, his mother and caretaker are turned into swans as punishment. Bobbin, who has been taught to play tunes on his distaff, must leave the Guild to fend for himself. He decides to find the flock of swans who have been trying to save the world from the evil Third Shadow. One thing leads to another and, before you know it, he is fighting a being called ‘Chaos’ who has entered the world through the torn fabric of the Universe. It’s pretty complicated.
This is a really rough attempt at summarizing Loom’s storyline, but you get the idea of how in-depth it was.
What made Loom so unique was that most actions were performed by playing tunes on the distaff, the only item your character was allowed to carry. On the most difficult modes this was performed by ear...not a game for the tone deaf. All puzzles were solved by playing a tune that you had learned and memorized. Loom was also the first game to follow the design that the player could never be killed or forced to restart...a marked contrast from Sierra’s products.
In an era of adventure games, Loom stood out because it was unique.
The gist of the storyline is this. You play the character Bobbin, who was unexpectedly and illegally created by the Loom. The Loom is a giant machine which is used to weave "subtle patterns of influence into the very fabric of reality" by the Guild of Weavers. Because Bobbin is an unwanted member of society, his mother and caretaker are turned into swans as punishment. Bobbin, who has been taught to play tunes on his distaff, must leave the Guild to fend for himself. He decides to find the flock of swans who have been trying to save the world from the evil Third Shadow. One thing leads to another and, before you know it, he is fighting a being called ‘Chaos’ who has entered the world through the torn fabric of the Universe. It’s pretty complicated.
This is a really rough attempt at summarizing Loom’s storyline, but you get the idea of how in-depth it was.
What made Loom so unique was that most actions were performed by playing tunes on the distaff, the only item your character was allowed to carry. On the most difficult modes this was performed by ear...not a game for the tone deaf. All puzzles were solved by playing a tune that you had learned and memorized. Loom was also the first game to follow the design that the player could never be killed or forced to restart...a marked contrast from Sierra’s products.
In an era of adventure games, Loom stood out because it was unique.

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