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New Mass Effect 2 DLC Lair of the Shadowbroker
Posted by: Michael Shipe at Aug. 25, 2010 10:21 am
BioWare just announced the release date of the Lair of the Shadowbroker, Mass Effect 2's latest Downloadable Content. They've also released some new screen shots of the next installment to the hit game.
The adventure will take place on Illium, where Shepard will have a chance to continue a romantic relationship with Liara from Mass Effect 1.

The adventure will take place on Illium, where Shepard will have a chance to continue a romantic relationship with Liara from Mass Effect 1.

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Mass Effect 2 is an action role-playing game developed by BioWare and published by Electronic Arts. The game is a ...
Source: BioWare
Tags: Mass Effect 2, Bioware
Comments (4):
you basing this on the slick front-end? If so, I'd argue they're going down the tried and setted >Nintendo route of making things very bright, primary-coloured and instantly accessible, and there are >those that are going to label that for kiddies',no i am talking about content not packaging>all of the intial points you raised are to do with the games industry in general, surely. Not >Xbox-360 s fault specifically.mike but the game industry in general is 80% console and 20% from the profits. $4.7 billion=>console, $953 million=>pc>which is like saying all Anime is also for kiddies .LOL, ok different view then. the only person whome i knew was into anime was my Japanese roomate (nice guy) a long time back.@alex>However, I do have to disagree about the target audience being small kids.he he what i was trying to say was, the experience on console(xclude wii's) is not as immersive compared to pc's.>Also, more employment doesn't mean more generic. Specialization leads to more focus in specific >areas.maybe true, but looking at the game industry we see the increase in the emergence of dull titles by our large game corp's>An easy example is producers who think they know ones who assume they know everything, lot tends >to get missed unless the producer is a super audiophilenice point you brought up there. this is a huge topic to discuss, so i wont even go in that direction. but on a related note, sound, which in general is light years away compared to advancement in video technology, despite the availability of hardware like x-fi. Efforts to use x-ram/spatial effects/hiquality-voices are not invested by devs because consoles donot have these capabilities. So in fact nothing much has happened since eax2 since 1999! Thats 7 valauble years from the short human lifespani think i will stop here because i think i am going a mass-momentum away from mass-effect
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